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🧙♂️ Custom Voc: Illusionist (Promotion: Arch Illusionist) Illusionists are masters of a newly introduced element: Arcane. They also control the Water element, giving them a unique set of offensive and defensive capabilities. This class introduces new elements,&nb...
🧙♂️ Custom Voc: Illusionist
(Promotion: Arch Illusionist)
Illusionists are masters of a newly introduced element: Arcane. They also control the Water element, giving them a unique set of offensive and defensive capabilities. This class introduces new elements, damage types, conditions, and equipment mechanics.
🌊 New Elements & Mechanics:
Elements:
- Water
- Arcane
Attack Keywords (on weapons, spells, monsters):
elementArcane
elementWater
Absorption Modifiers (resistances):
absorbPercentArcane
absorbPercentWater
Combat Damage Types:
COMBAT_ARCANEDAMAGE
COMBAT_WATERDAMAGE
Conditions (status effects):
CONDITION_SPLASHED
(related to water damage/status)CONDITION_BEWITCHED
(unique arcane-related condition)
Note:
Arcane and Water resistances can be assigned to specific monsters.
✨ New Spells for Illusionists:
Spell | Level | Description |
---|---|---|
Exori ar | 12 | Arcane-damage spell, similar to Exori Vis/Frigo/Tera. |
Exevo cross | 38 | Deals damage in a cross-shaped area using the arcane element. |
Exevo splash | 50 | Applies periodic arcane damage over time. Can be cleansed by other vocations using Exana Arcane . |
Exevo great more evasion | 60 | Arcane area damage spell. Summons 4 clones and makes the caster invisible for 8 seconds. Cooldown: 40 seconds. |
Exevo phobia | 80 | Causes nearby monsters to flee in fear for 3 seconds. Only affects monsters. |
Adevo Grav | 150 | Creates a damaging arcane aura around the caster for 6 seconds, dealing continuous damage to nearby monsters. |